THE CASE OF THE WORST DAY EVER NOW AVAILABLE!

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designing the case of the worst day ever

January 18, 2026

I have always been a huge fan of the detective genre. Movies, books, games—anything with a mystery. I grew up on the Nancy Drew PC game series and spent many a day hanging out on the HER Interactive message boards discussing them with fellow fans, dreaming about making games of my own one day. To me, they scratched an itch that no other game had ever come close to: the feeling of actually being a detective.

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Anagrams Postmortem

anagrams postmortem

July 12, 2023

Here lies a postmortem about our first game: Anagrams. What started as “just a little puzzle game” turned into a 4-year-long project that tested us every step of the way.


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designing prose & codes

January 24, 2022

When I’m bored, I like to make mockups for games that will probably never be made. Back in 2018, I had an idea for a simple cipher game that would encrypt quotes from classic literature. I've always been a bookworm, so it was a natural source of material for me. I made a basic mockup and promptly forgot all about it--after all, we were still knee-deep in the long development of Anagrams, and I had no idea (nor any interest in learning) how to code on my own.


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